A skills-review game for DBT skills group. The four skills modules plus real-life scenarios, with Walking the Middle Path as an optional sixth category. Every new board draws a fresh mix of clues from a larger pool, so it can be played again and again. Click a dollar value to open the clue; teams answer in the form of a question.
Hosts read the clue aloud; teams answer in the form of a question. Press T to start the 30-second think timer (with music), Space to reveal, award points with the team buttons, then Esc to close. Two random tiles are hidden Daily Doubles. “New board” reshuffles the clues.
Adult draws only from the standard adult skills curriculum (Linehan). Adolescent & family adds skills and scenarios from the DBT-A manual (Rathus & Miller), including THINK and the family dialectical dilemmas. Middle Path adds Walking the Middle Path (dialectics, validation, behavior change) as a sixth category; it is on by default for adolescent groups and off for adult groups.
Clues follow the skills, acronyms, and handout names in Linehan's DBT Skills Training Manual. Handout numbers in the leader notes refer to the 2nd edition (2015); skill names are unchanged in the 2025 Revised Edition. The think-timer music is an original tune, not the broadcast theme. Notes under each answer give the group leader a teaching point to expand on.
Prepared by the Stony Brook DBT Program, Mind-Body Clinical Research Center, as a thank-you to clinicians who completed the DBT phone coaching survey. Free to use and adapt in your program. Not affiliated with Jeopardy Productions or Behavioral Tech.

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